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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
It really begs the question what exactly is CCP's grand scheme for Eve Online? We've had zero meaningful content creation since the Introduction of Incursions, Wormholes, and Faction Warfare. Concepts and gameplay that has been in New Eden for the...
- by Tara Read - at 2017.06.13 11:28:54
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Doggy Dogwoofwoof wrote: Well, We have a Response from CCP Quant on Reddit. https://www.reddit.com/r/Eve/comments/6gaemf/burn_eden_rorcarrieratting_edition/diovza9/ CCP Quant wrote: What we have here is literally the top 1% of the top ...
- by Tara Read - at 2017.06.09 21:47:59
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3. Sticky:This Week in EVE #155 - Week 23/2017 - in EVE Information Portal [original thread]
lol
- by Tara Read - at 2017.06.09 18:31:03
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Frostys Virpio wrote: Tara Read wrote: So next time you want to clarify that this was mainly a DPS nerf to put Supers more in line with HAW Titans why don't you go with that angle instead of from the PVE angle and have everyone freak out? It...
- by Tara Read - at 2017.06.09 18:15:15
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
So next time you want to clarify that this was mainly a DPS nerf to put Supers more in line with HAW Titans why don't you go with that angle instead of from the PVE angle and have everyone freak out? It implies you nerfed fighter dps solely for a ...
- by Tara Read - at 2017.06.09 17:22:07
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I stated back when the December 07 show came out and saw Guards comments on changing all of pve to make it a sort of "group" experience that this was just a way to force players to spend more real money on Plex. That's all it is at this point. How...
- by Tara Read - at 2017.06.09 15:17:27
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7. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
HarlyQ wrote: Tara Read wrote: INeedMoneh wrote: Tara Read wrote: HarlyQ wrote: Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. ...
- by Tara Read - at 2017.06.02 10:23:21
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8. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
INeedMoneh wrote: Tara Read wrote: HarlyQ wrote: Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I fo...
- by Tara Read - at 2017.06.02 10:04:42
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9. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
HarlyQ wrote: Thanks fozzie after 7 years playing this game you got me to finally post a I am unsubbing 30 accounts and selling off my stockpile of excavator drones. You had people hand feed you the I formation back in October that you guys are...
- by Tara Read - at 2017.06.02 09:53:54
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10. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Dear CCP Fozzie, I have played this game since 2004. As a player of a multi million dollar media empire with its own website, t shirt brand, and twitch stream I cannot tell you how boiling mad I am at the changes you are making. I've suffered thr...
- by Tara Read - at 2017.06.02 08:31:28
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11. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Cali Sazabi wrote: I had so many friends spend so much money on plex to skill inject into a rorqual and now your killing the game for them... Awwww boo hoo. Newsflash everybody injected into a Rorqual and mined like they were the freaking d...
- by Tara Read - at 2017.06.02 00:40:16
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12. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
*takes deep breath* AHAHAHAHAHAHAHAHAHAHAHAHA Thank God I sold my Rorqual after the last nerf and extracted the skills. I made 60 bil off of one Rorqual before the nerfs so thanks CCP.
- by Tara Read - at 2017.06.01 21:39:31
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13. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Draclira Merlonne's Son wrote: Mother will be proud. Hahahahaha nice.
- by Tara Read - at 2017.04.04 08:29:23
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14. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Reaver Glitterstim wrote: Ncc 1709 wrote: I was hoping for Doomday on the dread :( The nos bonus on the Fax isnt enough It needs to be 50% or 100% per level to make it properly useful Better yet, a Blood Raiders faction capital nosferatu...
- by Tara Read - at 2017.03.30 11:22:06
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15. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Frostys Virpio wrote: Any comment on the hangar size debate so we can put it to rest? Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher. What about a change to packaged vs unpack...
- by Tara Read - at 2017.03.29 12:05:04
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16. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Tappits wrote: Tara Read wrote: Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 o...
- by Tara Read - at 2017.03.28 15:36:07
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17. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
So I've compiled a list of basic modules to illustrate exactly how tight the space is in regards to the Moloks fleet hangar. First we will start at 90k m3 for bare minimum refitting purposes and go from there since you need that space to refit Tit...
- by Tara Read - at 2017.03.28 04:21:03
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18. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Retar Aveymone wrote: Tara Read wrote: Its not a cargo hold its a fleet hangar. Again because the ship is functional it needs space to carry the modules that MAKE it functional. do you not own keepstars or something do you need us to pa...
- by Tara Read - at 2017.03.28 03:53:35
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19. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Astrid Farnsworth wrote: I know this is technical stuff but, will this ships have there own designed? Or just name and color change from other caps and fax? The models themselves will remain the same as their non faction counterparts.
- by Tara Read - at 2017.03.28 02:20:50
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20. Sticky:[MAY] Blood Raider Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Querns wrote: Besides, just think -- if you can't carry as much in your fleet hangar, the total ISK value of your killmail will be lower. Perhaps if you optimize this well enough, you won't have to drop corp or unplug implants when you get caug...
- by Tara Read - at 2017.03.27 22:39:38
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